- #List of castlevania games iga worked on how to#
- #List of castlevania games iga worked on software#
- #List of castlevania games iga worked on Pc#
- #List of castlevania games iga worked on series#
Igarashi began working on a Castlevania game set for the Sega 32X. The strong sales of the game prompted his boss to agree, and Igarashi asked to join the Castlevania development team. Igarashi informed his boss that he had no desire to work on a sequel to Tokimeki Memorial, and requested a departmental transfer.
#List of castlevania games iga worked on how to#
She gave him advice on how to write the story to Tokimeki Memorial, and he would play Rondo of Blood during breaks. His girlfriend at the time, later wife, was an employee at Konami working on Castlevania: Rondo of Blood.
#List of castlevania games iga worked on Pc#
He worked as a programmer and was tasked with writing the story for Tokimeki Memorial, a dating sim for the PC Engine's Super CD-ROM² System. He moved to the Consumer division and worked on enemy programming for the PC Engine version of Detana!! Twinbee. The game would be a business simulation, and the team took inspiration from the Fire Emblem series, but after 12 months the game was cancelled.
#List of castlevania games iga worked on software#
His first project was working as a programmer for a simulation game for the Educational Software department. Career Konami Īfter graduating from college, Igarashi began working at Konami. He accepted the next job offer, which was at Konami. While attending university, he received a job offer from the company Grafika, which he had to turn down as he did not wish to work there. He taught himself the computer program languages BASIC and assembly language, and designed amateur games. His first experience with video games was Atari's tennis game Pong at age 10, and an arcade game Crazy Climber two years later led him to want to design games. As a teenager, he would explore the nearby Komine Castle with a camcorder. Igarashi had an interest in becoming a carpenter and later to be an artist.
Glows and highlights are enhanced using a gloss polymer medium.Koji Igarashi was born in the Fukushima Prefecture on 17 March 1968. Once the base paint is finished, metallic paints are applied with a palette knife. During the addition of stronger colors, additional water and the artists' fingers (smudging) are used to create the glowing gradiation which is apparent in much of Kojima's artwork. The three-dimensional textured aspects in the majority of her paintings are created using molding paste and a palette knife. The color composition is then blocked in using diluted acrylics. Shadows are darkened monochromatically using both Conté and India ink. Generally speaking, the sketch and composition is laid out using the Conté crayon. She often uses molding paste, Conté Crayon, acrylics, India ink, gloss polymer medium, stumps and finger smudging in her paintings to achieve their unique look and depth. Kojima's style focuses on strong shading, monochrome colors, and an overall pastel-like technique. She worked on the packaging artwork for physical copies of the 2019 video game and spiritual successor to the Castlevania series, Bloodstained: Ritual of the Night –also directed by IGA and scored by Yamane– for those who donated 100 dollars or more, stating that she could "only offer a small amount of time" for the project. She has worked on many illustrations for Hideyuki Kikuchi's novels and was also in charge of the catalog cover of the coterie event "Comic Market". She has released many dōjinshi as well (self-published print works), some of them in the yaoi genre (genre featuring homoerotic relationships). She is known to enjoy reading shōnen manga (marketed to young teen boys), presumably because they have more action than shōjo (marketed to the teen female demographic).
An artbook ( Santa Lilio Sangre ~Akai Yuri~ Ayami Kojima Art Works) of her past works was released in 2010. She has told interviewers that her favorite character to draw is Dracula himself. While being a self-taught artist, that hasn't stopped her for creating some of the most elegant and haunting character designs in gaming today. Her first renowned works were for the 1997 video game Castlevania: Symphony of the Night, where she worked alongside director Koji Igarashi (IGA) and composer Michiru Yamane.
#List of castlevania games iga worked on series#
Ayami Kojima is mostly known for her work in the Castlevania Gothic-horror and action series of video games by Konami.